Quake Champions Game Engine

broken image


Minecraft map creator. The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a triumphant return with Quake Champions. Running at an impressive 120hz with unlocked framerates, id Software's new multiplayer shooter is. Quake: Champions is the latest installment in the franchise that has become the king of Arena Shooters, but with the lack of Arena Shooters on the market, new players are finding it difficult to get into Quake: Champions. Read our guide to pick up some tips and tricks for the early game. The people who like to play games with over the top themes. Even Quake Champions has a marketable audience. It's the fans of the classic quake games, Quake 3 and hero oriented shooters. If there was a single-player Quake 5 who would they market that game to? The first Quake was a hodgepodge of ideas, with a focus on the 3D tech they had just made.

Recommended Quake Engines

If you are currently following the Quake setup guide, now it is time to choose a modern engine.

Quake Champions is simply an underrated old-school shooter with a modern twist. Music All music is done by Markie Music so please check out his Quake Playlis.

Why not simply use the original executables glquake.exe, quake.exe or winquake.exe? Well, you are lucky if they even run on your system. And if they do, they are still a bad choice. They are buggy, id's official GLQuake looks awful compared to the original software renderer and who knows, you might actually like some of the new features some custom engines added. You will end up with faithful looks, faithful features and faithful everything after following this guide.

The Quake engine was open-sourced in 1999, enabling everyone to modify and hack on the code. Over the following years close to 100 different engines were released. Some focus on bug fixing, others on new features, some on looks, others on stability or portability. Most of them are irrelevant today. If you are interested in the whole shebang check out our engine archive.

Quakespasm and DirectQ(inactive link: see below) are recommended engines. They both strive for faithful looks, useful features and support for modern maps and mods. Try both to see which one is the best Quake engine for you. Quakespasm runs on Windows, Linux and Mac, DirectQ is Windows only. Both use 3D acceleration. DirectQ runs very well on modern integrated graphics adapters like for example the Intel xxxx, it uses DirectX (instead of OpenGL) so it is a good choice for AMD/Ati users as well. Both support using files for the soundtrack (as opposed to having your CD in the disc drive all the time). Quakespasm has more features and a well-tested code base. DirectQ puts a lot of focus on ease of use and user-friendliness. They are both actively developed and fantastic choices to play Quake with.

The Quake Configuration guide expects you to use one of these two engines. You will have a much harder time with Quake if you chose to use another engine.

Installing them is easy:

Quakespasm (Windows, Linux, Mac)

Go to http://quakespasm.sourceforge.net/download.htm and pick the file for your system. If you are on Windows and not sure where to click, choose 'Windows (32 bit)'. Unpack the archive and you will see a new directory. Move all files inside that directory to your Quake directory. You can now launch the executable. Hit the Escape key to enter the menu.

Review

DirectQ (Windows)

http://directq.codeplex.com/ and click on the happy purple 'Download' button. Agree to the license (it does not sell your soul but it just the free and open-source license the Quake engine was released under). Unzip the archive and put the DirectQ.exe into your Quake directory. Double-click it to play. Got an error about d3dx9_33.dll? Install DirectX 9 (yes, 9, it is independent from 10 or 11).

Note: The above links to DirectQ are not active; it can be downloaded from the Quaddicted archive: https://www.quaddicted.com/files/engines/directq/

Configuration

If you feel adventurous you can go play Quake now but at least for Quakespasm some configuration steps should be done right away to save you from some headaches: Quake Configuration

This article documents a product currently under development - information may change frequently and could be outdated or irrelevant.
Quake Champions
Developers
Publishers
Engines
Release dates
WindowsEarly access
Taxonomy
MonetizationFree-to-play, Subscription
MicrotransactionsCosmetic, Loot box
SeriesQuake
Quake
Quake1996
Quake II1997
Quake III Arena1999
Quake 42005
Enemy Territory: Quake Wars2007
Quake Live2010
Quake II RTX2019
Quake ChampionsEA
  • 1Availability
  • 2Game data
  • 5Audio
  • 6Network
  • 7Other information

Warnings

This game requires a constant internet connection for all game modes.
Quake champions game modes

DirectQ (Windows)

http://directq.codeplex.com/ and click on the happy purple 'Download' button. Agree to the license (it does not sell your soul but it just the free and open-source license the Quake engine was released under). Unzip the archive and put the DirectQ.exe into your Quake directory. Double-click it to play. Got an error about d3dx9_33.dll? Install DirectX 9 (yes, 9, it is independent from 10 or 11).

Note: The above links to DirectQ are not active; it can be downloaded from the Quaddicted archive: https://www.quaddicted.com/files/engines/directq/

Configuration

If you feel adventurous you can go play Quake now but at least for Quakespasm some configuration steps should be done right away to save you from some headaches: Quake Configuration

This article documents a product currently under development - information may change frequently and could be outdated or irrelevant.
Quake Champions
Developers
Publishers
Engines
Release dates
WindowsEarly access
Taxonomy
MonetizationFree-to-play, Subscription
MicrotransactionsCosmetic, Loot box
SeriesQuake
Quake
Quake1996
Quake II1997
Quake III Arena1999
Quake 42005
Enemy Territory: Quake Wars2007
Quake Live2010
Quake II RTX2019
Quake ChampionsEA
  • 1Availability
  • 2Game data
  • 5Audio
  • 6Network
  • 7Other information

Warnings

This game requires a constant internet connection for all game modes.
Quake
Quake1996
Quake II1997
Quake III Arena1999
Quake 42005
Enemy Territory: Quake Wars2007
Quake Live2010
Quake II RTX2019
Quake ChampionsEA

General information

Bethesda.net Community Discussions
Steam Community Discussions

Availability[edit]

SourceDRMNotesKeysOS
Official website Runs without Bethesda.net Launcher after installation, in-game login required
Steam Quake Champions Public Test Server available.
Install with steam:/install/743650
Game has gone free-to-play since August 10, 2018.
All versions require a Bethesda.net account and a constant internet connection for all game modes.

DLC and expansion packs

NameNotes
500 Platinum
1100 Platinum
2400 Platinum
5000 Platinum
Platinum Packs
Starter Pack

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows %LOCALAPPDATA%id SoftwareQuake Champions
Steam Play (Linux)/steamapps/compatdata/611500/pfx/[Note 1]

Save game cloud syncing[edit]

Video[edit]

Video settings.
Gameplay settings.
Graphics featureStateWSGFNotes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)Horizontal FOV between 100 and 140
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)TAA, FXAA, TAA+FXAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input[edit]

Input settings.
Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio[edit]

Audio settings.
Audio featureStateNotes
Separate volume controlsMaster Volume, Voice, Music & Sound Effects
Surround sound5.1 and 7.1 options[1]
Subtitles
Closed captions
Mute on focus lost
EAX supportSoftware HRTF.[2] Dynamic range is compressed when HRTF is enabled; this may result in poorer spacial awareness.[3]

Localizations

LanguageUIAudioSubNotes
English
French
German
Italian
Latin American Spanish
Polish
Brazilian Portuguese
Russian
Spanish

Network[edit]

Multiplayer types

Quake Champions Review

TypeNativeNotes
LAN play
Online play

Other information[edit]

API[edit]

Quake Champions Game Engineer

Executable32-bit64-bitNotes
Windows

Middleware[edit]

MiddlewareNotes
AudioFMOD
CutscenesBink Video
MultiplayerBethesda.net

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)7
Processor (CPU)AMD Phenom II X4 945
Intel Core i3-530
AMD FX-8320
Intel Core i5-2400
System memory (RAM)8 GB16 GB
Hard disk drive (HDD)28 GB[4]
Video card (GPU) Nvidia GeForce GT 730
AMD Radeon R7 240
Intel HD Graphics 530
2 GB of VRAM
Nvidia GeForce GTX 770
AMD Radeon R9 290
4 GB of VRAM
A 64-bit system is required.

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata//611500/ in addition to or instead of this directory. The app ID (611500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. PC Gaming Surround Sound Round-up
  2. Quake Champions :: June Patch Update 07.06.18
  3. Quake Champions with 3D spatial sound (unknown FMOD HRTF)
  4. Verified by User:Suicide machine on 2020-04-05
    As of today the client takes 27.9GB. It is not going to get any smaller.




broken image