Minecraft map creator. The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a triumphant return with Quake Champions. Running at an impressive 120hz with unlocked framerates, id Software's new multiplayer shooter is. Quake: Champions is the latest installment in the franchise that has become the king of Arena Shooters, but with the lack of Arena Shooters on the market, new players are finding it difficult to get into Quake: Champions. Read our guide to pick up some tips and tricks for the early game. The people who like to play games with over the top themes. Even Quake Champions has a marketable audience. It's the fans of the classic quake games, Quake 3 and hero oriented shooters. If there was a single-player Quake 5 who would they market that game to? The first Quake was a hodgepodge of ideas, with a focus on the 3D tech they had just made.
Recommended Quake Engines
If you are currently following the Quake setup guide, now it is time to choose a modern engine.
Quake Champions is simply an underrated old-school shooter with a modern twist. Music All music is done by Markie Music so please check out his Quake Playlis.
Why not simply use the original executables glquake.exe, quake.exe or winquake.exe? Well, you are lucky if they even run on your system. And if they do, they are still a bad choice. They are buggy, id's official GLQuake looks awful compared to the original software renderer and who knows, you might actually like some of the new features some custom engines added. You will end up with faithful looks, faithful features and faithful everything after following this guide.
The Quake engine was open-sourced in 1999, enabling everyone to modify and hack on the code. Over the following years close to 100 different engines were released. Some focus on bug fixing, others on new features, some on looks, others on stability or portability. Most of them are irrelevant today. If you are interested in the whole shebang check out our engine archive.
Quakespasm and DirectQ(inactive link: see below) are recommended engines. They both strive for faithful looks, useful features and support for modern maps and mods. Try both to see which one is the best Quake engine for you. Quakespasm runs on Windows, Linux and Mac, DirectQ is Windows only. Both use 3D acceleration. DirectQ runs very well on modern integrated graphics adapters like for example the Intel xxxx, it uses DirectX (instead of OpenGL) so it is a good choice for AMD/Ati users as well. Both support using files for the soundtrack (as opposed to having your CD in the disc drive all the time). Quakespasm has more features and a well-tested code base. DirectQ puts a lot of focus on ease of use and user-friendliness. They are both actively developed and fantastic choices to play Quake with.
The Quake Configuration guide expects you to use one of these two engines. You will have a much harder time with Quake if you chose to use another engine.
Installing them is easy:
Quakespasm (Windows, Linux, Mac)
Go to http://quakespasm.sourceforge.net/download.htm and pick the file for your system. If you are on Windows and not sure where to click, choose 'Windows (32 bit)'. Unpack the archive and you will see a new directory. Move all files inside that directory to your Quake directory. You can now launch the executable. Hit the Escape key to enter the menu.
DirectQ (Windows)
http://directq.codeplex.com/ and click on the happy purple 'Download' button. Agree to the license (it does not sell your soul but it just the free and open-source license the Quake engine was released under). Unzip the archive and put the DirectQ.exe into your Quake directory. Double-click it to play. Got an error about d3dx9_33.dll? Install DirectX 9 (yes, 9, it is independent from 10 or 11).
Note: The above links to DirectQ are not active; it can be downloaded from the Quaddicted archive: https://www.quaddicted.com/files/engines/directq/
Configuration
If you feel adventurous you can go play Quake now but at least for Quakespasm some configuration steps should be done right away to save you from some headaches: Quake Configuration
Developers | |
---|---|
Publishers | |
Engines | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Microtransactions | Cosmetic, Loot box |
Series | Quake |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Champions | EA |
|
Warnings
- This game requires a constant internet connection for all game modes.
DirectQ (Windows)
http://directq.codeplex.com/ and click on the happy purple 'Download' button. Agree to the license (it does not sell your soul but it just the free and open-source license the Quake engine was released under). Unzip the archive and put the DirectQ.exe into your Quake directory. Double-click it to play. Got an error about d3dx9_33.dll? Install DirectX 9 (yes, 9, it is independent from 10 or 11).
Note: The above links to DirectQ are not active; it can be downloaded from the Quaddicted archive: https://www.quaddicted.com/files/engines/directq/
Configuration
If you feel adventurous you can go play Quake now but at least for Quakespasm some configuration steps should be done right away to save you from some headaches: Quake Configuration
Developers | |
---|---|
Publishers | |
Engines | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Microtransactions | Cosmetic, Loot box |
Series | Quake |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Champions | EA |
|
Warnings
- This game requires a constant internet connection for all game modes.
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Champions | EA |
General information
- Bethesda.net Community Discussions
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Runs without Bethesda.net Launcher after installation, in-game login required | |||
Steam | Quake Champions Public Test Server available. Install with steam:/install/743650 |
- Game has gone free-to-play since August 10, 2018.
- All versions require a Bethesda.net account and a constant internet connection for all game modes.
DLC and expansion packs
Name | Notes |
---|---|
500 Platinum | |
1100 Platinum | |
2400 Platinum | |
5000 Platinum | |
Platinum Packs | |
Starter Pack |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %LOCALAPPDATA%id SoftwareQuake Champions |
Steam Play (Linux) | /steamapps/compatdata/611500/pfx/[Note 1] |
Save game cloud syncing[edit]
Video[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Horizontal FOV between 100 and 140 | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA, FXAA, TAA+FXAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Volume, Voice, Music & Sound Effects | |
Surround sound | 5.1 and 7.1 options[1] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Software HRTF.[2] Dynamic range is compressed when HRTF is enabled; this may result in poorer spacial awareness.[3] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Latin American Spanish | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network[edit]
Multiplayer types
Quake Champions Review
Type | Native | Notes |
---|---|---|
LAN play | ||
Online play |
Other information[edit]
API[edit]
Quake Champions Game Engineer
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware[edit]
Middleware | Notes |
---|---|
Audio | FMOD |
Cutscenes | Bink Video |
Multiplayer | Bethesda.net |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | AMD Phenom II X4 945 Intel Core i3-530 | AMD FX-8320 Intel Core i5-2400 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 28 GB[4] | |
Video card (GPU) | Nvidia GeForce GT 730 AMD Radeon R7 240 Intel HD Graphics 530 2 GB of VRAM | Nvidia GeForce GTX 770 AMD Radeon R9 290 4 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata//611500/
in addition to or instead of this directory. The app ID (611500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑PC Gaming Surround Sound Round-up
- ↑Quake Champions :: June Patch Update 07.06.18
- ↑Quake Champions with 3D spatial sound (unknown FMOD HRTF)
- ↑Verified by User:Suicide machine on 2020-04-05
- As of today the client takes 27.9GB. It is not going to get any smaller.